Kirby Fighters 2 - Review

Pink bun Kirby returns to this difficult time, when every new release from Nintendo is worth its weight in gold. Kirby Fighters 2 continues to develop the ideas of the original spin-off in the fighting game genre, released in 2014.

Kirby Fighters 2 - Review
Kirby Fighters 2 - the battle of the koloboks returns.

In the sequel, it is expected that an even more obvious emphasis is placed on the multiplayer component and the availability of the game for the children's age category.

Let's just say that playing Kirby Fighters 2 without a noisy group of friends is pretty pointless, so be prepared to find yourself at least one loyal partner. There are several standard modes to choose from, including a normal battle, playing over a local network or over the Internet. There is also a kind of plot in Kirby Fighters 2, in which you, alternately defeating ordinary rivals and bosses, must reach the top of the tower and come face to face with King Dididi and Meta Knight. Trying to add an additional challenge to the game for fans of high difficulties, the authors offer another mode for a while, where you need to fight against enemies alone.

In terms of gameplay, the game is very similar to the previous part of Kirby Fighters – it's still the same easy-to-learn fighting game, reminiscent of the younger brother of the Super Smash Bros. series, but with much more meager functionality. Fighters can use the vertical structure of the arena, jumping up and down on the platforms, as well as gain an advantage by collecting drop-down prizes, for example, a self-propelled gun, from which you can shower the opponent with balls. In many arenas, there are spatial dangers and traps that do not depend on the actions of the player, like a giant robot, which now and then tries to shun its iron hand on the unlucky kolobok – in this case, it remains only to dodge and run away. When passing the plot, we especially note the bosses, among which there are also many familiar characters from the series. The dynamics of battles are not high, but thanks to the special conditions for each level, the game does not have time to get bored too quickly.

A wide selection of kirby fighters, or rather their weapons and fighting style-as many as 17 main ones and a few more bonus ones – also contributes to replayability. Here you will find everything from swords, staffs, samurai swords, techniques from wrestling and ending with the Indiana Jones whip, fighting yo-yo, umbrella and so on. Not to say that the variability of characters adds special depth to the gameplay, but in any case makes the battles chaotic and fun. Each weapon has its own zone of destruction and speed, but you do not have to train much to easily change characters - the control of the game is as simple as possible.

In terms of graphics, Kirby Fighters 2 pleases with a bright, rich picture and cute style, familiar to everyone who has ever played the Kirby series, but we do not see any interesting aesthetic experiments, as in Epic Yarn or Rainbow Paintbrush. From the point of view of optimization, there is also not much to complain about-the game keeps a stable frame rate for a leisurely fighting game, only occasionally stuttering at moments with a large number of effects on the screen. The musical accompaniment is performed in the spirit of other Kirby projects with small curtsies towards the epic Super Smash Bros. soundtrack, which gives the game the right charm, but nothing more.

Kirby Fighters 2 is unlikely to interest those who expect Nintendo to innovate and actively promote their franchises in new directions. Before us is a bright, but too conservative and unpretentious project in the popular universe, designed for hardcore fans of the series and a children's audience that has not yet grown up to the battles in Super Smash Bros. Ultimate. It can be recommended to such people. This is a relatively small game that is only sold in the digital eShop store.