BioShock 4 is built on a new generation of technologies Unreal Engine 5
There is new information related to the next part of the BioShock first-person shooter series.
Judging by the new list of vacancies opened by the developer studio of the Cloud Chamber project, the development of BioShock 4, apparently, has moved to Unreal Engine 5. This is explicitly stated in the announcement for the position of senior gameplay programmer. According to the task description, the future specialist will work in Unreal Engine 5 to adapt existing systems and create new technologies in order to meet the technical needs and creative goals of the project.
Previous Bioshocks were also created on the Unreal Engine, but in the case of the fourth part, it was initially reported about using Unreal Engine 4. It seems that during development, the project managed to migrate to a new iteration of the engine.
UE5 was first introduced in May last year, and this week the engine was released in early access. The new technology is already being used in a number of upcoming projects, including Senua's Saga: Hellblade II, as well as new games from The Coalition and inXile Entertainment.
The development of BioShock 4 was officially confirmed in 2019, but there are few details about the game. If you believe all the same vacancies, the project will offer a story with an emphasis on characters, an open world and a city crowd system, role-playing elements, as well as a deep dialogue system and side-quests.
Series creator Ken Levine is not involved in the project, but the team includes people who worked with the game designer on previous parts of BioShock, including the game's creative director Hoagy de la Plante, who served as the artist of the first and second BioShock, as well as art director Scott Sinclair, who worked in the same position on BioShock and BioShock: Infinite.