Horizon: Forbidden West graphics for PlayStation 5 compared to Zero Down
On the night of May 27-28, the studio Guerrilla Games held a 14-minute gameplay show Horizon: Forbidden West in the version for the PlayStation 5 console.
Based on the demo, the ElAnalistaDeBits channel published a preliminary analysis of the demo shown with a comparison of the graphics of the sequel and the first part.
COMPARISON FEATURES:
- The gameplay is recorded at 2160p and 30 FPS, but due to the video compression, it is difficult to determine whether the native resolution is or not. It is also not yet known whether the game will have a 60 FPS mode - for a rough idea of how the game can work with an increased frame rate, the blogger ran the video through a neural network and compared the two versions;
- Improved detail and animation of faces. Close-ups of faces no longer look unnecessarily shiny;
- The use of ray tracing is not noticed. The implementation of reflections seems to be done by standard methods;
- Significantly increased the geometric detail of the environment. Most likely, the PS4 version will be easier;
- Improved water physics. The ripples on the surface became more detailed;
- The variety and quantity of vegetation has increased. Eloi's movements now affect not only the tall grass, but also the small grass;
- There are new animations of movements in battle;
- Improved shadow filtering, lighting, drawing range, and sand physics. In general, it is noticeable that Guerrilla has upgraded the Decima Engine, despite the crossgen release of the game.
Another comparison from the Rampage TV channel:
Horizon: Forbidden West is out later this year on PS4 and PS5.
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